studio lighting
dramatic lighting
wireframe overlay
side & quarter view
eye shader network
skin shader network
Xgen preview and guides
Zbrush view 01
Zbrush view 02
Zbrush view 03
My goal was to create a high-fidelity Willem Dafoe portrait in 3D. Everything was sculpted and textured from scratch. His head portion is finished for now. I'm currently refining the character props, and they will be wrapped up very soon.