Website powered by
Hair and Cloth Simulation
keyframes

keyframes

High-Resolution Sequence

Hair and Cloth Simulation

I learned nCloth and experimented with it on Bayern's uniform. The asset was made in Marvelous designer then re-meshed in Maya, textured in Substance Painter, simulated in nCloth. The hair was made in Xgen. everything was rendered in Arnold. You can view more detail of the hair at https://www.artstation.com/artwork/5BPgZE

More artwork